Factions

The Scattered

Hope survives where freedom remains.

Recorded history

The Scattered did not rise. They were left over.

When the war ended and Iron Haven passed to the Remnants, the people outside the walls had no faction left to belong to. The Settlers had been destroyed winning it. The Scavengers had been destroyed somewhere in the same stretch of months, in a manner nobody has satisfactorily written down. What remained was survivors: displaced villagers, breakers and traders without a network, drifters, outcasts, and people whose settlements had simply stopped answering the radio.

They took a name for themselves out of what had been done to them, which is either defiance or resignation depending on who is telling it.

The alliance is loose on purpose. There is no capital, no command structure worth the name, and no membership roll, a lesson inherited from both parent factions, though from opposite directions. The Settlers learned too late what it costs to have one place that matters. The Scavengers learned that a network with no ground under it can be unpicked. The Scattered are trying to be neither, and are aware this may simply mean being both.

Doctrine

They do not fight to win. They fight to still be there afterwards.

That distinction governs everything. The Scattered do not hold ground, because holding ground against a disciplined occupying force is how the Settlers ended. They do not attempt to control the economy, because that is how the Scavengers ended. What they do is persist: move, trade below the line, cross where the checkpoints are thin, and make the maintenance of order more expensive than it is worth.

Outnumbered and under-equipped is their normal condition rather than a temporary setback, and their methods reflect it: courage, cunning and cooperation, in the phrasing they use themselves. Cooperation is the hard one. It is an alliance of people who mostly used to be something else, and old faction habits surface under pressure.

In the Wasteland

The Scattered are the reason the Remnants' order is not yet total.

They run goods around the taxed routes, shelter people the checkpoints are looking for, and know where the vanished communities used to be, and in some cases are the only ones still counting. They also carry the Wasteland's most awkward open question: whether their aim is to survive the occupation of Iron Haven, or to end it.

There is no settled answer. Some of them want the walls back. Some never wanted walls in the first place and are not sorry the Settlers' promise is over. What holds the alliance together is the checkpoints, the taxes and the disappearances, and an unspoken understanding that whatever is happening to the people who return changed is happening to their people first.

Archive notes

  • Formed from the survivors of the destroyed Settler and Scavenger factions.
  • Also takes in people who left the Remnants rather than lost to them. The Old Soldiers are the clearest case on file.
  • Holds no fortified position and maintains no formal membership record.
  • Operates outside the Iron Haven checkpoint and taxation network.
  • Internal cohesion is untested at scale; component groups retain old loyalties.
  • Aims are not unified: survival is agreed, rebellion is not.